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<title>keetmun's CGPortoflio Gallery</title>
<link>http://keetmun.cgsociety.org/gallery/</link>
<description>keetmun's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>My Own Chillout Room</title>
	<link>http://keetmun.cgsociety.org/gallery/691762</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/86237/86237_1225727737_small.jpg"><br><br>If I had loads of money, I'd build this room for chilling, listening to music and reading.<br />
<br />
I used mainly Final Gather to light both scenes, with some conventional maya lights thrown in. The reflections were done using the mentalray mia material. Whenever I do personal work, I tend to vary my lighting method, just to experiment and see what kind of results I can achieve.<br />
<br />
Modelling, lighting and rendering was done in Maya and mentalray, with texturing and comping was done in Photoshop<br />
]]>
	</description>
	<pubDate>Mon, 03 Nov 2008 15:55:41 +0000</pubDate>
	</item>
	<item>
	<title>Woman's Portrait</title>
	<link>http://keetmun.cgsociety.org/gallery/681240</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/86237/86237_1223028263_small.jpg"><br><br>Hi, it's been a long time since I've posted complete work. I did this portrait as texturing, shading and lighting practice. This time around I tried to keep things simple by avoiding Maya hair and only using polygonal hair.<br />
<br />
I used Maya and Mentalray for modelling, lighting and rendering, and Photoshop for the skin texturing. Zbrush was used for the bump map. Hope you like the results, and all feedback is appreciated!<br />
<br />
Here's the wires:<br />
<br />
http://img.photobucket.com/albums/v329/keetmun/femalePortrait/wiresCompiledSmall.jpg]]>
	</description>
	<pubDate>Fri, 03 Oct 2008 10:04:26 +0000</pubDate>
	</item>
	<item>
	<title>Sandman WIP</title>
	<link>http://keetmun.cgsociety.org/gallery/646654</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1214391517_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 25 Jun 2008 10:58:40 +0000</pubDate>
	</item>
	<item>
	<title>Tommy</title>
	<link>http://keetmun.cgsociety.org/gallery/535193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1188617890_small.jpg"><br><br>Hi all, this human head was a practice in lighting and rendering.<br />
<br />
Modelled and lit in Maya and Mentalray, sculpted in Mudbox, and textures were in photoshop. I used Maya hair for the hair and fur for the eyebrows.<br />
<br />
Thanks for viewing!]]>
	</description>
	<pubDate>Sat, 01 Sep 2007 03:38:12 +0000</pubDate>
	</item>
	<item>
	<title>Not the Last Hurrah</title>
	<link>http://keetmun.cgsociety.org/gallery/412256</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1159850107_small.jpg"><br><br>Hi everyone,<br />
<br />
This is my latest piece of work.<br />
<br />
I used Maya, mentalray for modelling and lighting. I used Zbrush for painting displacements, and photoshop for texturing. Though I used mentalray for rendering, I didn't use any global illumination or final gather. Mainly spotlights and mentalray shadows for lighting.<br />
<br />
All C&amp;C very much appreciated!<br />
<br />
Cheers guys]]>
	</description>
	<pubDate>Tue, 03 Oct 2006 04:35:10 +0000</pubDate>
	</item>
	<item>
	<title>Sandman WIP wires</title>
	<link>http://keetmun.cgsociety.org/gallery/646655</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1214391552_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 25 Jun 2008 10:59:18 +0000</pubDate>
	</item>
	<item>
	<title>Female Figure Study</title>
	<link>http://keetmun.cgsociety.org/gallery/621697</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1208358278_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 16 Apr 2008 15:04:41 +0000</pubDate>
	</item>
	<item>
	<title>Female Figure Wires</title>
	<link>http://keetmun.cgsociety.org/gallery/622104</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1208442748_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 17 Apr 2008 14:32:32 +0000</pubDate>
	</item>
	<item>
	<title>Summer Smile</title>
	<link>http://keetmun.cgsociety.org/gallery/646656</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1214391646_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 25 Jun 2008 11:00:49 +0000</pubDate>
	</item>
	<item>
	<title>Before the Blitz</title>
	<link>http://keetmun.cgsociety.org/gallery/337792</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1143565668_small.jpg"><br><br>Hello all, this is my latest image. For this one I was trying to create a mood that conveyed a kind of imminent danger, in an almost prophetic way.<br />
<br />
The whole image was done in 3ds max 7 with photoshop for textures. I used mentalray fast skin for the shader, and hand painted the skin textures.]]>
	</description>
	<pubDate>Tue, 28 Mar 2006 17:07:50 +0000</pubDate>
	</item>
	<item>
	<title>Heist</title>
	<link>http://keetmun.cgsociety.org/gallery/321321</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/86237/86237_1140746670_small.jpg"><br><br>Hi all, this is the teaser poster for the animation trailer I've been working on with 9 other guys for the past 6 months plus, in Nanyang Polytechnic Singapore. In sum, it's about a fictitious civil war in europe. Hopefully we'll get to show it here when it's finally done.<br />
Modelling and compositing was done by me, Wong Keet Mun, and Brandon Chng<br />
Texturing by Teo Wee Chung, Darrell Chng<br />
Lighting by Muhamad Ridzwan Bin Abdullah.<br />
Layout by Brandon Chng<br />
Thanks for viewing!<br />
]]>
	</description>
	<pubDate>Thu, 23 Feb 2006 13:21:25 +0000</pubDate>
	</item>
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